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I’m proud to announce that our first game in collaboration with Hanazuki has just been launched. The game plays an important role in an installation that Hanazuki did for the Cinekid festival.
Working with the internet legend Niko Stumpo has been a delight, so we definitely are not going to stop at one game, we are already cooking up the next one
Click here to play the Fattybumbum game.
This demo was made shortly after the initial release of Jiglib. It was a study of how far you can push realism in the sence of rendering and animation. Here CompositeMaterial is used with a BitmapMaterial and a GouraudMaterial. This is much faster then using a ShadedMaterial. All you need to do is modify the GouraudMaterial to use a transparent light map. Andy Zupko’s ShadowCaster is used for casting the die shadows. Jiglib is used for the 3D physics, also slightly modified to facilitate fixed timestep. Unfortunatelly the end result is still far from the desired 60fps. Hit spacebar too see the stats, check it out.
UPDATE: Something troubled me when checking the performance in the browser with Flash Player 10 compared to Flash Player 9. On my machine FP9 ran at approx 40fps but FP10 hardly reached 25fps. Changing the wmode from “direct” to “normal” fixed the performance issue in FP10. Especailly in Firefox the performance difference is significant. Still on my machine FP9 seems to perform slightly better then FP10. Mental note: next time take more care in setting the proper wmode.
We are proud to announce the launch of the portfolio website we created for the London-based design and art direction studio Wallzo. No flashy 3D stuff this time, but a clean, sober browsing experience. Have a look.
While playing with FlickrAPI, we came up with a cool way of exploring the Flickr interestingness. It quickly became an addiction. You can view it here, we hope you will enjoy it as much as we do.
It seems that these days everyone is working on extrusion of some sort so I thought I post my experiments before it’s going to become yesterdays news
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James Height is at it again (that’s the guy who wrote the svg parsing code I used for vectorvision). He’s just released some code that allows you to use truetype fonts without the need of creating Font3D files. Check it out here on James’ blog.
What if Joseph and Mary had access to faster modes of transportation when seeking a place to give birth? And what would have happened if they had taken a wrong turn leading them away from Bethlehem? Those are questions that have been occupying the minds of theologists for centuries. Finally, with the help of today’s latest 3D technology, Y & R, Flashfabriek and Barcinski & Jeanjean have tried to answer those questions. Have a look.
Merry Christmas and a happy new year!
Mark & Adrien
Ralph Hauwert has recently revealed some of his magic showing off the shading power of flash player 10. I was really wondering about the texture quality of the new 3d goodness so I’ve put a small skybox demo using Ralph’s branch of papervision for fp10 and
this stunning shot by Roger Taylor this panoramic shoot we did of an landscape installation by Anne Walk.
But this is not sad news my friends. Recently I’ve been asked to join papervision team and integrate vectorvision in it. So naturally I agreed, hey who wouldn’t want to work with such a talented bunch.
We are proud to announce that our website has been awarded the Achtung Uber Flash Award. In case you didn’t know Achtung, they are one of the hottest online add agency in the Netherlands. They have delivered high quality websites that have been awarded the FWA many times already.
In the previous article we talked about how we shot our footage in stereo. Now we are going to talk about how to render those stereo images for 3D glasses. And how to render Papervision3D for 3D glasses.
Earlier this month we created some visuals for a social RFID installation. More details, photos and videos here.
As part of the climatechange festival “De Zee Komt”, I have just completed an installation on the beach of Kijkduin, The Hague. The festival starts today (9/11) and ends Sunday (9/14) and features discussion panels, performances, film screenings, 13 art installations and much more. For more pictures, click here.
Well, here it is. After 3 months of hard work fun our “Coming Soon” page has finally been replaced by a brand new website. The coming weeks we will be posting a series of “Making of” articles about our use of Papervision3D, Vectorvision, 3D Physics, Photography and more. Today a few lines on the general concept of the website.