This is a prototype for a project we were working on which unfortunatelly got cancelled. Here we combined 180° panorama photography with camera movement. Click and drag to look around, use your arrow keys to animate and zoom in/out. Have a look >>
This is a prototype for a project we were working on which unfortunatelly got cancelled. Here we combined 180° panorama photography with camera movement. Click and drag to look around, use your arrow keys to animate and zoom in/out. Have a look >>
September 6, 2008 at 8:13 pm |
[...] last year while we were brainstorming on another project (the one for which we prototyped a spherical video panorama). We would stand in one of Amsterdam’s many beautiful scenes with everybody around us walking by [...]
September 22, 2008 at 2:06 pm |
Too bad your Animated Panorama project got canceled. Glad to see what you did (1/2?) finish. Any chance of giving us a peak at the footage from your spherical video panorama session? That sounds way more interesting!
September 29, 2008 at 11:45 pm |
lateef
October 1, 2008 at 9:35 pm |
Lijkt op een site welke ik weleens heb gezien voor ikea paar jaar terug. Bij hun hadden ze zegmaar bullet time ala matrix gebruikt voor kuikens en door rond te draaien switchte je van kuiken naar kuiken. Jullie hebben de functie wel ff uitgebreid
December 11, 2008 at 7:11 pm |
I’ve been trying to do a similar thing and having trouble with performance.
Could you shed some light on how you did this ? what some of your settings were towards optimization? – I can see smoothing off while moving – and looks like you used a curve plane or portion of a cylinder – I’ve tried all the same but my performance/movement is way slower!
seemed like a basic thing to try and build – having some experience with P3D.. but I’m stumped! maybe you could share a source file!?
(we’d certainly credit you)
thanks / great work
December 12, 2008 at 7:57 pm |
Hi James,
Yes for the optimalisations we have used a half of the sphere primitive ( it’s pretty easy to modify the exisiting pv3d sphere). This way we only need half of the geometry and the texture is also only half of what you need for full 360 sphere.
Then the fastest way to animate texture is to make a flv and embed in the swf (on the timeline). The flv needs keyframes on every frame, this way you end up with very responsive video that can be played both directions. That’s way faster and million times more memory efficient than a squence of bitmaps.
Don’t use precise material as the geometry of a sphere does pretty good job of hiding the lack of perspective correction in flash player.
Here is the my HalfSphere class, but it’s fairly old and worked with pv3d 1.5 which is long time ago.
Good Luck!
Mark
October 1, 2010 at 12:24 pm |
Interesting article. Thanks
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