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	<title>Comments on: Papervision shaders + perlin noise = water ?</title>
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	<link>http://barcinskijeanjean.wordpress.com/2008/05/20/papervision-shaders-perlin-noise-water/</link>
	<description>Flash 'n stuff</description>
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		<title>By: ramz &#187; Blog Archive</title>
		<link>http://barcinskijeanjean.wordpress.com/2008/05/20/papervision-shaders-perlin-noise-water/#comment-1677</link>
		<dc:creator><![CDATA[ramz &#187; Blog Archive]]></dc:creator>
		<pubDate>Fri, 08 May 2009 12:46:58 +0000</pubDate>
		<guid isPermaLink="false">http://barcinskijeanjean.wordpress.com/?p=67#comment-1677</guid>
		<description><![CDATA[[...] interactive studio. Although I&#039;m not a big fan of Flash, I have to say, their website, and some of the ideas they are working on in their labs, are quite beautifully done. check out some other [...]]]></description>
		<content:encoded><![CDATA[<p>[...] interactive studio. Although I&#8217;m not a big fan of Flash, I have to say, their website, and some of the ideas they are working on in their labs, are quite beautifully done. check out some other [...]</p>
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		<title>By: astgtciv</title>
		<link>http://barcinskijeanjean.wordpress.com/2008/05/20/papervision-shaders-perlin-noise-water/#comment-112</link>
		<dc:creator><![CDATA[astgtciv]]></dc:creator>
		<pubDate>Wed, 03 Sep 2008 00:06:03 +0000</pubDate>
		<guid isPermaLink="false">http://barcinskijeanjean.wordpress.com/?p=67#comment-112</guid>
		<description><![CDATA[Wooooow! A great screensaver, that!]]></description>
		<content:encoded><![CDATA[<p>Wooooow! A great screensaver, that!</p>
]]></content:encoded>
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	<item>
		<title>By: Dominic Graefen</title>
		<link>http://barcinskijeanjean.wordpress.com/2008/05/20/papervision-shaders-perlin-noise-water/#comment-74</link>
		<dc:creator><![CDATA[Dominic Graefen]]></dc:creator>
		<pubDate>Sun, 29 Jun 2008 01:48:00 +0000</pubDate>
		<guid isPermaLink="false">http://barcinskijeanjean.wordpress.com/?p=67#comment-74</guid>
		<description><![CDATA[Niceely done dude!
Well there is nothing more natural then a perlinnoise :)
I havent tried it, but just got the idea of using multiple perlinnoise maps,
moving them at the same time over your object, and calculate the difference on the overlapping parts of those maps, that should look really water like ... ;)]]></description>
		<content:encoded><![CDATA[<p>Niceely done dude!<br />
Well there is nothing more natural then a perlinnoise <img src='http://s0.wp.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /><br />
I havent tried it, but just got the idea of using multiple perlinnoise maps,<br />
moving them at the same time over your object, and calculate the difference on the overlapping parts of those maps, that should look really water like &#8230; <img src='http://s1.wp.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
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	<item>
		<title>By: Bartek Drozdz</title>
		<link>http://barcinskijeanjean.wordpress.com/2008/05/20/papervision-shaders-perlin-noise-water/#comment-36</link>
		<dc:creator><![CDATA[Bartek Drozdz]]></dc:creator>
		<pubDate>Tue, 20 May 2008 18:15:09 +0000</pubDate>
		<guid isPermaLink="false">http://barcinskijeanjean.wordpress.com/?p=67#comment-36</guid>
		<description><![CDATA[It&#039;s great, it looks like a satin cloth. I was experimenting with a similar thing lately, but much more simple: I did not use shading and the perlin noise was just a static texture done in Photoshop.]]></description>
		<content:encoded><![CDATA[<p>It&#8217;s great, it looks like a satin cloth. I was experimenting with a similar thing lately, but much more simple: I did not use shading and the perlin noise was just a static texture done in Photoshop.</p>
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